(Of course modular doesn’t work when there is a Kalitas, Traitor of Ghet on your side of the board! The last time I had played Modern must have been at last year’s WMCQ, where I played Infect but failed to make Top 8. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. If I had Rally the Peasants in my deck, I’d have won that game and probably made Top 8. It’s been almost 3 years since I’ve last written an article. Some people might think it is better to thin your deck first, but if you hit a Bloodghast, you want it to return! I still love Infect, but I hate the fact that Jund is such a hard matchup. I might even post some sideboard advice in the comments when I find the time! The deck is very hard to play. are all important things to learn. Some people might think it is better to thin your deck first, but if you hit a Bloodghast, you want it to return! In round 6 I lost a very close game 3 to Arbor Elf Ramp (of all things), where my opponent cast 2 Primal Command, shuffling my graveyard into my deck and searching up Scavenging Ooze. It didn’t go very well, losing to either (1) a lot of graveyard hate, (2) my own mistakes, or (3) discarding the wrong cards with Burning Inquiry. Vengeful Pharaoh is great against Jund and Grixis Delver, but worse than you’d think against Merfolks and Melira. Taking into account the things I’ve learned at the WMCQ, here’s the list I’d run right now: I went up to 21 lands because I was mulliganing way too much. EDH Recommendations and strategy content for Magic: the Gathering Commander We have collected the top Dredge Modern decks from the latest tournaments. If that wasn’t a sign, I don’t know what is! I consulted Kenji on Facebook and he directed me to this list by Manoah: Bingo! The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. Stinkweed Imp, Golgari Thug, Life from the Loam and Darkblastall have one very important keyword in common – and it happens to be the name of the deck. I must have checked the latest Modern Grand Prix deck list about a dozen times, every time asking myself if it was normal everyone was packing so much graveyard hate. As for the sideboard, the only cards I’m missing are the second Gnaw to the Bone and the Vengeful Pharaohs. This is my first EDH deck that I built with the intent of making it my best one. One important aspect while playing this deck is mulligan decision. Not only was it the format of the last two WMCQs, it was also that of Grand Prix Lille (which is about a 1.5-hour drive away from my home) and the format of the next series of PPTQs. High Tide. No Burning Inquiry to be seen. Sometimes you have dredged them all. I had some work to do though. I guess you could compare it to a Team GP with higher stakes, and everyone knows how much fun Team GPs are. Sequencing your dredges, knowing when to play Life from the Loam (sometimes you want to do it just to be sure to hit your land drop on the next turn without having to spend mana that turn), knowing when to return your Bloodghasts/Narcomoebas, knowing what card to dredge, etc. In round 8 I still had a small chance to make Top 8 after beating WB Tokens (fighting through Grafdigger’s Cage and Ghostly Prison! It was about making the Top 8 at the World Magic Cup in Amsterdam (for those interested, you can check out the articles here, here, and here). But after that it went downhill quite fast. (We’ll get to the “payoffs” later.) I think the 2 Shriekhorn/2 Tormenting Voice is about what you want because you’d rather have 1 Shriekhorn + 1 Tormenting Voice in your opening hand than 2 of either. I’m pretty sure none of you are interested in my “Ultrasonic Tomography for Concrete Pavement” articles. For these 2 cards, I cut the Rally the Peasants (and the Sacred Foundry) because I felt like it wasn’t necessary (turned out I was wrong), and a Vengeful Pharaoh. (Dredge is also known as Dredge, Deck or … This means that you can still respond to it with, for example, activating your. In fact, you never want to keep hands with only 1 land (unless it has double Faithless Looting), because you really need to hit your land drops for Bloodghast. Don’t call it a comeback just yet, but I promise that if I find another sweet deck for the next WMCQ, I’ll write about it! Ideal opening hands should have 1-2 Enablers, 1-2 Lands, 1-2 Dredge cards, and maybe a payoff to discard to your enablers. It will only kill a creature when it deals combat damage. Hello! I guess I’m not very picky when it comes to taking things as a sign.
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